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	<title>Exergaming Australia &#187; Games for Health</title>
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		<title>Experts Rate “Exergames” for Consumers</title>
		<link>http://exergamingaustralia.com/2010/09/experts-rate-%e2%80%9cexergames%e2%80%9d-for-consumers/</link>
		<comments>http://exergamingaustralia.com/2010/09/experts-rate-%e2%80%9cexergames%e2%80%9d-for-consumers/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 23:13:45 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
				<category><![CDATA[TEN]]></category>
		<category><![CDATA[active gaming]]></category>
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		<guid isPermaLink="false">http://exergamingaustralia.com/?p=798</guid>
		<description><![CDATA[Exergaming (Active Gaming) combines video games and exercise to provide a physically challenging but enjoyable experience. Traditionally, laboratory tests have been used to determine exertion levels and mainstream journalists review and rate a game’s game-play. The Exergame Network (TEN) has created a next generation rating system which is ready for world wide release. TEN’s ratings [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://exergamingaustralia.com/wp-content/uploads/2010/09/TEN-logo-4-reduced-size-TEN.jpg"><img class="alignleft size-medium wp-image-799" style="margin-left: 10px; margin-right: 10px;" title="TEN-logo-4-reduced-size-TEN" src="http://exergamingaustralia.com/wp-content/uploads/2010/09/TEN-logo-4-reduced-size-TEN-256x300.jpg" alt="" width="172" height="201" /></a><br />
Exergaming (Active Gaming) combines video games and exercise to  provide a physically challenging but enjoyable experience.  Traditionally, laboratory tests have been used to determine exertion  levels and mainstream journalists review and rate a game’s game-play.</p>
<p>The Exergame Network (<a href="http://www.exergamenetwork.org/">TEN</a>)  has created a next generation rating system which is ready for world  wide release. TEN’s ratings system evaluates the holistic experience of  an exergame in it’s Exergaming Experience Rating System (EERS)<br />
TEN is a non-affliated, non-profit Games for Health exergaming advocacy. Its website portal is <a href="http://www.exergamenetwork.org/">http://www.exergamenetwork.org/</a>.</p>
<p>TEN represents an international collaboration of dedicated health and  fitness practitioners, exergame developers, researchers and clinicians,  wellness entrepreneurs, all devoted to promoting an active and healthy  lifestyle through Exergaming.</p>
<p>The  peer-reviewed EERS results have been compiled by a panel of world  renowned Exergaming experts. The system used to rate the exergame  experience has taken a collaboration of over 12 months, driven by the  previous lack of real world consumer information into the genre.</p>
<div id="attachment_916"><a href="http://exergamefitness.com/wordpress/ERNIE%20MEDINA,%20JR.,%20DrPH%20-%20Co-founder%20and%20Chief%20Executive%20Officer%20of%20MedPlay%20Technologies"><img class="alignright" style="margin-left: 10px; margin-right: 10px;" title="Ernie-Medina-213x300" src="http://exergamefitness.com/wordpress/wp-content/uploads/2010/09/Ernie-Medina-213x300.jpg" alt="ERNIE MEDINA, JR., DrPH - Co-founder and Chief Executive Officer of MedPlay Technologies" width="136" height="192" /></a>ERNIE MEDINA, JR., DrPH &#8211; Co-founder and Chief Executive Officer of MedPlay Technologies</p>
</div>
<p>Exergames are not only scored on exercise and game play, including  the physical interface between the two, but also on the interaction of  seven further attributes including sustainability and intervention  capacity. Six popular video games with an exercise component have been  scored in the first results, including Wii Fit, Dance Dance Revolution  (DDR), Eyetoy Kinetic, Wii Sports, EA Sports Active and Rockband.</p>
<p>“With so many different games available on the market, a rating  system for Exergames like the EERS by TEN, is a welcome tool for  healthcare practitioners trying to help their patients make the most  appropriate choices for their families.” says TEN contributor <a href="http://exergamefitness.com/wordpress/?page_id=214">Dr Ernie Medina</a> of <a href="http://www.medplaytech.com/">MedPlay Technologies LLC</a>.</p>
<p>The highest rated exergame, so far, is Dance Dance Revolution (DDR),  which scored 63% with the popular Wii Fit making a mid-table position  with 57%. TEN has a resource of over 40 Exergames listed that will be  peer-reviewed and rated over the next 12 months.</p>
<div id="attachment_917"><a rel="attachment wp-att-917" href="http://exergamingaustralia.com/?attachment_id=917"><img class="alignleft" style="margin-left: 10px; margin-right: 10px;" title="STEPHEN P. YANG, PhD-ABD - Professor at Suny Cortland" src="http://exergamefitness.com/wordpress/wp-content/uploads/2010/09/EERS1-300x225.jpg" alt="STEPHEN P. YANG, PhD-ABD - Professor at Suny Cortland" width="210" height="158" /></a>STEPHEN P. YANG, PhD-ABD &#8211; Professor at Suny Cortland</p>
</div>
<p>“The EERS results compliment the research work being done in the  Exergame Lab at SUNY Cortland. While there is no substitute for  scientific research in PE, the thorough rating system is extremely  useful to consumers when looking at which product to purchase.” says TEN  contributor and exergame expert <a href="http://exergamefitness.com/wordpress/?page_id=214">Stephen Yang</a>.</p>
<p>The full Ratings table can be viewed at the <a href="http://exergamenetwork.blogspot.com/p/exergame-experience-rating-system.html">TEN Blogsite</a></p>
<p><strong>TEN – Social Networks:</strong><br />
<a href="http://www.linkedin.com/groups?mostPopular=&amp;gid=1895278"> LinkedIn</a>, <a href="http://www.facebook.com/group.php?gid=164931727126&amp;ref=nf">Facebook</a>, <a href="http://exergaming.pbworks.com/">Wiki</a>,  <a href="http://twitter.com/exergamenetwork">Twitter</a>, <a href="http://www.skype.com/">Skype:</a> ExergameNework &amp; <a href="mailto:info@exergamenetwork.org">email</a></p>
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		<title>Exergaming as a P.E. Solution</title>
		<link>http://exergamingaustralia.com/2010/06/exergaming-as-a-p-e-solution/</link>
		<comments>http://exergamingaustralia.com/2010/06/exergaming-as-a-p-e-solution/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 04:34:10 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
				<category><![CDATA[Exergaming for Schools]]></category>
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		<guid isPermaLink="false">http://exergamingaustralia.com/?p=729</guid>
		<description><![CDATA[By Dan Lawler, originally released on the Exergame Fitness blog 02/06/10 Thinking on the Move What all school administrators are facing today is an increased demand for higher test scores, often times at the expense of reducing physical education or the amount of recess time elementary students receive each day. As a principal for over [...]]]></description>
			<content:encoded><![CDATA[<p><strong> </strong></p>
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<div id="attachment_481">By Dan Lawler, originally released on the <a href="http://exergamefitness.com/wordpress/?p=480">Exergame Fitness blog 02/06/10</a></div>
<div><strong><br />
</strong></div>
<div><strong> </strong></p>
<div class="wp-caption alignleft" style="width: 375px"><strong><strong><a href="http://exergamefitness.com/wordpress/wp-content/uploads/2010/06/DSC01791.jpg"><img class="     " style="margin-left: 10px; margin-right: 10px;" src="http://exergamefitness.com/wordpress/wp-content/uploads/2010/06/DSC01791.jpg" alt="" width="365" height="274" /></a></strong></strong>
<p class="wp-caption-text">Tavelli Spark Lab (Exergaming Lab)</p>
</div>
<p><strong> </strong></p>
</div>
<div><strong>Thinking on the Move</strong></div>
<p>What all school administrators are facing today is an increased  demand for higher test scores, often times at the expense of reducing  physical education or the amount of recess time elementary students  receive each day.   As a principal for over 30 years, I have to say that  I certainly was victim to that pressure until I realized that the  approach was fundamentally flawed.</p>
<p>We, as educational leaders, have moved too far away from the thought  of a sound body and sound mind.   In my former district, students  received physical education only five times a month.  In addition, the  reduction of recess time and the increased seat time in the classroom  mirrored what is happening nationally.   We actually prescribed to the  idea that if we worked harder at doing the same thing over and over, we  would get better results.   Thus, we had six year olds not receiving any  physical activity for nearly three hours of morning instruction!   It  wasn’t that we were not well -intended, we just were not well-informed.</p>
<p>As a school we started to look deeply into the research on the  effects of exercise and learning.  It became very clear that we had not  only lost balance in our approach to education, we were simply not  putting students in the most advantageous position to learn.  We began  to realize that in this competitive world, the school system that wants  to maximize students’ progress must provide a foundation of physical  activity to prime cognitive functioning.</p>
<p><strong>Beyond Exciting!!</strong></p>
<div class="wp-caption alignright" style="width: 160px"><a href="http://exergamefitness.com/wordpress/wp-content/uploads/2010/06/kj.jpg"><img style="margin-left: 10px; margin-right: 10px;" title="Exergaming products inside  Tavelli School - Colorado" src="http://exergamefitness.com/wordpress/wp-content/uploads/2010/06/kj-150x150.jpg" alt="Exergaming products inside Tavelli School - Colorado" width="150" height="150" /></a>
<p class="wp-caption-text">Exergaming products inside  Tavelli School &#8211; Colorado</p>
</div>
<p>As a school staff, we found compelling reasons to make changes in the  amount of fitness our students were receiving.   We decided to  significantly increase the amount of fitness time for our students  through innovative strategies.   The most remarkable aspect of that  change was the development of an Exercise 4 Learning lab that  revolutionized our school.   We implemented a 28-station Exergaming lab  that changed almost every aspect of our school day.   In 30 years as a  school administrator, this was the most innovative and exciting intervention I had ever been a part of implementing.</p>
<p>The results were striking.  The whole school experience changed when  something so fun and so good for students was now embedded into their  weekly schedule.   The Exercise 4 Learning lab supplemented our current  physical education program and enhanced the activity level of students  by doubling the amount of exercise our kids were receiving each week.    What was even more profound was the enthusiasm displayed by our  students—they loved their new experience!   When teachers listed their  daily schedule on the board in the morning, their students would scream  with delight when the schedule included a period of time in the lab.   When students were surveyed about they liked most about the school, the  lab was listed as their favorite activity.  Furthermore, teachers  reported a positive change in their students’ focus and attention levels  after their students returned from the lab.</p>
<p>Why implement an Exergaming lab in your school?   First, exercise  fires up the brain for learning, making students better prepared for  cognitive retention.   Second, students who have daily physical activity  demonstrate improved behavior and less disciplinary problems in the  classroom.  Third, Exergaming provides a new and exciting way to draw  students into a healthy lifestyle by letting them experience the fun and  confidence associated with being physically fit.   Fourth, Exergaming  is a powerful way to change the trend that reduces physical education in  our schools and will actually enhance your current program.   Fifth,  from an efficiency point of view, our lab installation cost about half a  staffing unit to create but serves over 500 students and will last a  significant number of years.   The Exercise 4 Learning lab is a very  economical intervention for any school looking to improve academic  achievement, student behavior, and fitness for all students.   Finally,  did I mention that we have an obesity and sedentary life style crisis in  our country?   Our Exergaming lab is the best intervention I have seen  that counters both of these patterns while also improving school  performance.</p>
<div id="attachment_483"><a href="http://exergamefitness.com/wordpress/wp-content/uploads/2010/06/Dan-1-12-10-A.jpg"><img title="Dan Lawler" src="http://exergamefitness.com/wordpress/wp-content/uploads/2010/06/Dan-1-12-10-A-150x150.jpg" alt="Dan Lawler" width="150" height="150" /></a>Dan Lawler</p>
</div>
<p>Dan Lawler, Ph.D.<br />
Exergame Fitness Educational Consultant<br />
<a href="http://exergamefitness.com/wordpress/www.exergamefitness.com">www.exergamefitness.com</a><br />
dlawler22@gmail.com</p>
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		<title>Games for Health Conference Boston 2010</title>
		<link>http://exergamingaustralia.com/2010/05/games-for-health-conference-boston-2010/</link>
		<comments>http://exergamingaustralia.com/2010/05/games-for-health-conference-boston-2010/#comments</comments>
		<pubDate>Wed, 26 May 2010 06:38:31 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
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		<description><![CDATA[Original post by gamercize  on 25 May TEN website In Boston this week, the annual Games for Health conference takes place. This is perhaps the premiere event fortheGames4Health fraternity and a time to highlight the solutions offered by Exergaming in the health, fitness, educationand rehabilitation sectors. If you are a member of The Exergame Network&#8217;s (TEN) [...]]]></description>
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<p><a href="http://exergamenetwork.blogspot.com/"><img id="BLOGGER_PHOTO_ID_5471223749952418434" class="alignleft" style="border: 0pt none; margin-left: 10px; margin-right: 20px;" src="http://3.bp.blogspot.com/_OhqV41UhwEc/S-2xA0aYMoI/AAAAAAAAAlM/OUBtHUbVXYA/s400/gfh-mailer-image.jpg" border="0" alt="" width="264" height="174" />Original post by gamercize  on 25 May TEN website</a><a title="permanent link" rel="bookmark" href="http://exergamenetwork.blogspot.com/2010/05/exergame-network-marches-on-games-for.html"></a></p>
<p>In Boston this week, the annual <a href="http://www.gamesforhealth.org/schedule.htm">Games for Health</a> conference takes place. This is perhaps the premiere event fortheGames4Health fraternity and a time to highlight the solutions offered by Exergaming in the health, fitness, educationand rehabilitation sectors.</p>
<p>If  you are a member of The Exergame Network&#8217;s (TEN) <a href="http://exergamenetwork.blogspot.com/">Website</a>, <a href="http://exergaming.pbworks.com/Skype-Networking">Skype</a> calls, <a href="http://exergaming.pbworks.com/">Wiki</a>, <a href="http://www.linkedin.com/groups?gid=1895278">LinkedIn</a> or <a href="http://www.facebook.com/home.php#/group.php?gid=164931727126&amp;ref=nf">Facebook</a> collaboration groups then here&#8217;s a chance to meet outside the virtual  world!</p>
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<p>Talking of Virtual Worlds, the 25th  (traditionally known as   pre-conference day) has both &#8220;Virtual Worlds, Social and Games For Health&#8221; and &#8220;Games Accessibility&#8221; days.  This year sees the addition of the Mobile Serious Games Conference too. I  found pre-conference day last year was the highlight of the year for  me, very social and serious, serious fun!</p>
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<p>Two vocal and well  respected exergame advocates <a href="http://exergamelab.blogspot.com/">Stephen Yang</a> and <a href="http://www.gamersizescience.org/">Dr Alasdair Thin</a> (both very active in TEN) presented last year in the pre-conference event &#8211; Alasdair, I think we need a new post on your  site <img src='http://exergamingaustralia.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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<p>The Games for Health  conference features  some of the finest minds (and friendliest people!) in the research  world. Highlights will undoubtedly come from the Exergaming Expo, where  TEN supporters <a href="http://twitter.com/tommylandz">Tommy </a><a href="http://twitter.com/tommylandz">Seilheimer</a> and <a href="http://www.exergamefitness.com">Exergame</a><a href="http://www.exergamefitness.com"> Fitness USA</a> will be showing how video games such as <a href="http://www.positivegaming.com/">iDANCE</a> and <a href="http://www.gamercize.net/">Gamercize</a> make exercise fun.</p>
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<p>The lineup for the two day conference is split  into tracks so there are no clashes for your presentation enjoyment, with speakers strongly represented from The Exergame Network. On the final day, TEN advocate and expert researcher <a href="http://exergaming.pbworks.com/Exergames-in-Physical-Education">Dr  Lisa Witherspoon Hansen</a>, kicks off the day with a presentation on new ways to integrate active gaming (Exergaming) into the classroom. We&#8217;ve  seen successful PE implementation from Lisa before, so don&#8217;t miss this,  it&#8217;s cutting edge stuff!</p>
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<p>We have fellow TEN expert Dr. Liz Lyons,  looking at the how exergames affect players effort and exertion, so  expect to see some great insights from the games savvy Liz, in her  second year of presenting at G4H. A slight change of track will let you  attend TEN advocate <a href="http://www.games4rehab.com/">Dr Sheryl  Flynn</a>, where Games for rehabilitation is the subject. Sheryl was recently voted Researcher of the month by the Foundation for Physical Therapy and for Physical Therapy of the American Physical Therapy Association. Sheryl has outstanding knowledge in this cutting edge application of Games for health.</p>
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<p>To round off the day we have once again  Alasdair, Lisa and Stephen, with the former duo getting into some  serious theorizing for Exergaming and play. Who better to round off the day than Stephen, who is bringing us more results from his famous  Exergame Lab! There is also a rumor going around that TEN tee-shirts  will be available, but for the <object style="width: 291px; height: 234px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="291" height="234" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/lWi3RYRVtF4&amp;hl=en_GB&amp;fs=1&amp;" /><param name="align" value="right" /><param name="hspace" value="10" /><embed style="width: 291px; height: 234px;" type="application/x-shockwave-flash" width="291" height="234" src="http://www.youtube.com/v/lWi3RYRVtF4&amp;hl=en_GB&amp;fs=1&amp;" hspace="10" align="right"></embed></object>original and best Chief of all Exergaming  Evangelists, and TEN supporter, go find <a href="http://exergamingevangelist.blogspot.com/">Dr Ernie Medina</a> in  the Exergaming Tent. Here he is, giving his take on 08!</p>
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<p>Hyatt  Harborside Hotel, Boston, MA. If you haven&#8217;t been to this conference  before, now in it&#8217;s 6th year, you should <a href="http://www.regonline.com/gbew2010" target="_blank">Register Here</a>.  I hear that there is also a promo code, I&#8217;m not sure if I am allowed to  share this, so jump on quick before it&#8217;s changed for a 10% discount  using BOS10 &#8211; that&#8217;s the letters BOS and number TEN.</p>
<p>Exergaming Fitness Australia (EFA) is also represented by our USA partners who are hosting the Exergaming demo area. Thanks to the hard work of Tommy and Ed from EF USA, we are able to tune into the event with leave streaming and recorded sessions at: <a onmousedown="UntrustedLink.bootstrap($(this), &quot;ed4ba&quot;, event);" rel="nofollow" href="http://ustre.am/4eFt" target="_blank">http://ustre.am/4eFt<br />
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		<title>Serious money in Serious Gaming</title>
		<link>http://exergamingaustralia.com/2009/05/serious-money-in-serious-gaming/</link>
		<comments>http://exergamingaustralia.com/2009/05/serious-money-in-serious-gaming/#comments</comments>
		<pubDate>Sun, 24 May 2009 13:26:04 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
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		<category><![CDATA[Serious Gaming]]></category>

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		<description><![CDATA[The South Korean government has pledged to invest 80 billion Won (US$63m) into the nationâ€™s growing serious games market &#8211; http://bit.ly/fPN0v &#8220;The government expects these investments will catalyse the nationâ€™s Serious Games sector growth to reach a market value of $400 million by 2012.&#8221; The South Korean government and associated partners are to be applauded [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="margin-left: 10px; margin-right: 10px;" src="http://www.developmag.com/static/images/news/31913/4134_South%20Korea.jpg" alt="" width="183" height="184" />The South Korean government has pledged to invest 80 billion Won (US$63m) into the nationâ€™s growing serious games market &#8211; <a href="http://bit.ly/fPN0v"> http://bit.ly/fPN0v</a></p>
<p><em>&#8220;The government expects these investments will catalyse the nationâ€™s Serious Games sector growth to reach a market value of $400 million by 2012.&#8221;</em></p>
<p>The South Korean government and associated partners are to be applauded for the foresight. The market in Serious Gaming, Gaming for Health and Exergaming seems patently obvious, I hope the Australian government is being approached by lobby groups and can take some inspiration to what is happening elsewhere in Australasia.</p>
<p>With Rudds emphasis on bringing our region in from the Broadband abyss, the time seems ripe to develop parallel offline and online technology driven businesses. Australia could be very well placed to deliver worlds best practices in the brave new world of gaming, both for pleasure and enterprise.</p>
<p>Should any Australian &#8216;games&#8217; practitioners/developers/innovators etc, be reading this, please lend your weight to our fledgling Exergaming google groups at <a href="http://groups.google.com/group/exergames-australia?hl=en">http://groups.google.com/group/exergames-australia?hl=en</a></p>
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