Exergaming: Playtime for Adults.

PLAY. This is certainly not a word that requires further explanation, at least it shouldn’t be! I personally think PLAY has become something of a 4 letter word, at least for adults. Us ‘grown ups’ would not normally associate play with an adult activity, children play and adults, well what do adults do? We hardly promote “I’m off to the gym to play” or “I’m off to play in my mixed martial arts class” nope we ‘workout’. Even our play is a derivative of work.  Do we actually just play anymore, indeed, was there ever a time when adults we were allowed to play,...

read more

Fighting Fire with Fire – Part 1

Australia has a long history of dealing with summer forest fires. We’re all very familiar with the devastating affect fires have on our countryside, our flora and fauna, our homes, our lively-hoods and the terrible loss of lives that occurs on far too many occasions. But we’re a hardy and resourceful country which is continually looking toward new methods and technologies to tackle this seasonal threat. Controlled burning is a method of reducing the impact of fires and their devastation. Reducing the fuel which fires need to spread just makes sense, essentially, fighting fire with fire....

read more

iDANCE2 the perfect PE solution.

Exergaming is going from strength to strength. The large base of ever increasing evidence is making Exergaming a compelling solution. Schools are some of the early adopters, and kudos to them for seeing the highly motivating potential Exergaming offers as an effective PE alternative. iDANCE is a leading light in reinvigorating schools PE cirriculum offering kids and teachers alike a new perspective on fitness by making the lessons fun, physically challenging but wonderfully engaging at the same time. But don’t take our word for it listen to the students and teachers...

read more

Exergaming Explained.

Interactive Fitness and Exergaming View more presentations from Richard...

read more

Serious money in Serious Gaming

The South Korean government has pledged to invest 80 billion Won (US$63m) into the nation’s growing serious games market – http://bit.ly/fPN0v “The government expects these investments will catalyse the nation’s Serious Games sector growth to reach a market value of $400 million by 2012.” The South Korean government and associated partners are to be applauded for the foresight. The market in Serious Gaming, Gaming for Health and Exergaming seems patently obvious, I hope the Australian government is being approached by lobby groups and can take some inspiration...

read more