Experts Rate “Exergames” for Consumers
Exergaming (Active Gaming) combines video games and exercise to provide a physically challenging but enjoyable experience. Traditionally, laboratory tests have been used to determine exertion levels and mainstream journalists review and rate a game’s game-play. The Exergame Network (TEN) has created a next generation rating system which is ready for world wide release. TEN’s ratings system evaluates the holistic experience of an exergame in it’s Exergaming Experience Rating System (EERS) TEN is a non-affliated, non-profit Games for Health exergaming advocacy. Its website portal...
read moreExergaming as a P.E. Solution
By Dan Lawler, originally released on the Exergame Fitness blog 02/06/10 Thinking on the Move What all school administrators are facing today is an increased demand for higher test scores, often times at the expense of reducing physical education or the amount of recess time elementary students receive each day. As a principal for over 30 years, I have to say that I certainly was victim to that pressure until I realized that the approach was fundamentally flawed. We, as educational leaders, have moved too far away from the thought of a sound body and sound mind....
read moreGroup Fitness for Adults, Kids Everyone!
Group fitness has been around for decades with it being popularized in commercial gyms around 1989 with the introduction of Step Aerobics. Today we can see simple varieties of Group Fitness ranging from traditional step classes to Les Mills “Body” sessions, Fitness Boxing, Pilates, Spin or RPM, to Zumba and outdoor and indoor boot-camps. Group Fitness can utilize a multitude of equipment from bikes, to body-building plates and bars, weighted bags, resistance bands or simply just lots of floor space. Most group activities include music and an instructor or some rhythmic component...
read moreGames for Health Conference Boston 2010
Original post by gamercize on 25 May TEN website In Boston this week, the annual Games for Health conference takes place. This is perhaps the premiere event fortheGames4Health fraternity and a time to highlight the solutions offered by Exergaming in the health, fitness, educationand rehabilitation sectors. If you are a member of The Exergame Network’s (TEN) Website, Skype calls, Wiki, LinkedIn or Facebook collaboration groups then here’s a chance to meet outside the virtual world! Talking of Virtual Worlds, the 25th (traditionally known as pre-conference day) has both...
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