Happy Birthday to Exergaming
Apr 9th
Welcome to the one year anniversary and/or birthday of the Interactive Fitness and Exergame Network (IFEN) incorporating The Exergame Network (TEN), the most pro-active Exergaming Advocacy on the planet and a tremendous group of forward thinkers and positive do-gooders.
Yes, the FREE and non-aligned network has been growing for a year today! Check out the wiki: http://exergaming.pbwiki.com and join us on Facebook or LinkedIn.
On the call we have the bubbling issues of creating a focus group for the Exergaming Experience Rating System (EERS), a round-up of conferences past and future and of course the delightful privilege of kangaroo broadband (Exergaming Australia is one the originators of TEN and hosts the Skype calls).
Find out what Exergaming is all about and have some fun celebrating the anniversary of our network. Jump on the call. Everyone’s on the A list and everyone’s invited
Apr 1st
The iDANCE2 multi-player dance and step concept is a revolutionary Exergaming system that was designed specifically for environments such as Health Clubs, Aquatic Centers and Schools. It is unique in many facets including the fact that it provides the user with a combination of physical, social and cognitive benefits and that it accommodates up to 32-players at once on up to 3 separate difficulty levels with real-time performance feedback.
Exergame Experts wish you “healthy holidays” with Video Games
Dec 19th
The holiday season is always a health rollercoaster. We eat too much, watch too much TV and exercise too little and
then make New Years resolutions that we can’t keep. This year, make a change with Exergaming. The Exergame Network (TEN) reveals five ways of getting fit with video games, perfect for school kids to silver gamers with fun as the focus!
The good news for these holidays is you can over-indulge in fitness and fun by Exergaming. Exergaming is the combination of video games and exercise, ideal for a fun, social way to keep fit during the festive period. The Exergame Network brings you five Exergaming methods to suit everyone regardless of their age, ability or fitness level.
Most health and fitness resolutions revolve around dieting and joining a gym, but this doesn’t work for everyone. So what about the rest of us, those that dislike gyms, dieting, boot camps or just find conventional fitness boring?
Exergaming succeeds because it makes exercise fun and involving. The exercise seems less difficult and second to the enjoyment of playing. Choosing the right style of Exergaming is vital in making it fun for you! In the true style of Exergaming, TEN has created an interactive tour. The CREWS Tour shows you the five ways to enjoy exergaming and why Exergaming is so effective and fun – click on the ‘play’ button, and then ‘autoplay’ and please feel free to ‘embed’ this tour in your own blog or website!
1. Camera Exergaming – Your whole body becomes the controller as your movements are motion captured into the game (Eyetoy:Kinetic/Groove/Antigrav, Your Shape, Project Natal & Trazer 2)
2. Rhythm Exergaming – Become the musician or dancer and be guided by the music while the exergame records your dance steps or your musical timing. (Rock Band, Guitar Hero, We Cheer, DDR & iDANCE)
3. Exergaming Machines – Using real fitness equipment, the fun of the games takes your mind of the exercise. (Gamercize, Gamebike, Fitclub, GameCycle, BrainBike & Expresso Bikes)
4. Workout Exergaming – Follow your virtual personal trainer as they guide you through your workout giving feedback on your form and storing your progress. (EA Sports Active, The Biggest Loser, Your Shape and Wii Fit Plus)
5. Sensory Exergaming – These commercial exergames get you jumping and running for your score. (Lightspace Play, Makoto, BodyPad: Tekken 5, SmartUs & TWall)
TEN reminds you to think of CREWS as an amazing way to engage, motivate and sustain exercise over your lifetime! To discover more about Exergaming, get practical advice and more information from TEN or connect with us on twitter, LinkedIn or Facebook .Now enjoy what some of the leaders on Exergaming have to say and how Exergaming can truly benefit everyone!
“Exergaming Machines are a time saving way to keep me fit. Last week I clocked up over 9 hours of genuine cardio, just by playing the latest Xbox release! It is important that everyone finds the Exergaming method that works for them, if you enjoy the activity there’s more chance of keeping at it and reaching the fitness benefits. Nothing kept in the back of the cupboard will improve health.†Richard Coshott, Gamercize Founder and CEO.
“People who normally don’t like to be physically active are willing to try Exergaming because it’s FUN. Parents tell me that this is the first time they’ve seen their kids sweat this much…and they don’t want to stop playing the exergames! Exergaming is the best gateway method for the “couch potatoâ€, and introduces physical activity that’s fun for the first time in their lives.” Ernie Medina, Jr., DrPH, CHFS, preventive care specialist, Beaver Medical Group; CEO & “Exergaming Evangelistâ€, MedPlay Technologies.
“In Physical Education, we strive to provide a safe and positive learning environment that supports the needs and abilities of our students. Exergaming, in its many forms, is available in schools (before and after-school), at home, and in the community and thus has the potential to impact students.†Stephen Yang, Ph.D-ABD, M.S., B.S., Co-Director ExerGame Lab, Assistant Professor, State University of New York College at Cortland.
“Exergaming offers an alternative method of increasing heart-rate and building muscle bulk for those with disabilities. Real-world boxing, for example, offers an excellent aerobic workout for many able-bodied individuals, however is impossible for many with disabilities. Video-game based boxing, however, allows for simulated boxing with an avatar that is safe and achievable, while simultaneously being aerobically challenging. ” Sheryl Flynn PT, PhD, Co-Founder Games4Rehab.com.
ABOUT THE EXERGAME NETWORK (TEN)
TEN is a not-for-profit and non-affiliated Games for Health advocacy promoting an active and healthy lifestyle by combining video games technologies and exercise, known as Exergaming. Exergaming is proving to be an excellent way to increase motivation, energy expenditure and overall fitness. TEN is a collaboration of dedicated health and fitness practitioners, exergame developers, researchers and clinicians, health and fitness entrepreneurs and passionate individuals devoted to highlighting the best solutions offered by exergaming.

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Exergaming Australia at Games for Health Forum
Dec 6th
Exergaming Australia (EGA) is attending the inaugural Games for Health Forum as part of the Game Developers’ Association of Australia (GDAA) sponsored Games Connect Asia Pacific Conference in Melbourne, Australia. The G4H Forum is on Sunday the 6th at the Crown Promenade Hotel.
The Forum has a wide range of panels and workshops arranged from utilizing virtual 3D environments in Secondlife to Accessibility (Dr. Belinda Lange), Video games for fall risk reduction in Seniors (Dr. Stuart Smith who is also the Chair of the Forum) and of course implementations of the Wii for neurological and stroke patients rehabilitation – http://www.gameconnectap.com and http://www.gameconnectap.com/pdf/GCAP_2009_Games4Health.pdf for a look at the G4H program.
As the Exergaming advocates at the Forum, we will be following closely how Australia is interpreting and innovating implementations of games/exergaming/virtual technologies in the Health-Rehab field.
Above all, it is truly exciting to see G4H represented in Australia and certainly wish all the speakers, the organisers, attendees and Dr. Stuart Smith all the best for this forum and future Forums/Conferences in Australia.
Exergame Rating System
Sep 27th
The IFE Wiki and IFEN LinkedIn group and sub-groups have got a rush of blood and decided to tackle the murky mire of defining ‘exergaming’, or more precisely, an ‘exergaming experience’. The goal is to create an evaluation system that can ultimately identify the degree of success of any exergaming implementation – product or service. We’ve called this project the Exergaming Experience Rating System, which is horribly unwieldy so we’ll use the EERS acronym instead.
It’s been argued, that it is relatively meaningless to define such an experience, or indeed, define an exergame at all; leave it for the individual to see its worth or otherwise, and in the short term, it is hard to argue against this sentiment. Without doubt, there is so much work to do getting exergaming recognized that it seems somewhat trivial to worry about the minutia of definition. Again, in the short term, that is probably true, but since our IFE Wiki and IFEN group are over-run with optimistic masochists we thought we’d run the EERS project in parallel with our group and personal agendas. Why? Well, we’re a forward thinking bunch, with the firm resolve that if we aim to see exergaming as a viable, long term health and fitness solution then the very least we need to achieve is a definition, evaluation and qualification system; in effect a ‘best-practices’ standard for exergaming. This won’t happen overnight, but it will happen if we encourage a multilateral cooperative effort, so we are contributing to that epic journey with our modest attempt at an EERS.
The Exergaming Experience Rating System (EERS) draws upon a vast array of diverse media and people. The EERS is a ‘living document’ and very much a work-in-progress. It is primarily an attempt to evaluate exergaming, in its varying incarnations. Running in parallel is a similarly optimistic effort to ‘define’ exergaming and an ‘exergame’. In retrospect, it seems obvious that evaluation and definition are inextricably linked, so the EERS project has broadened is scope to work on both simultaneously.
The EERS project enters a test phase shortly where we will put the evaluation component of the EERS to ‘test’ so to speak. We will shortlist a number of diverse ‘exergaming’ products and implementations and ask an equally diverse group of exergaming devotees to use the EERS to evaluate them. The trial is fundamentally aimed at determining the worth of the EERS, to ascertain if we are headed in the right ‘evaluation direction’ or not.
If you are interested or personally invested in contributing to the future of exergaming, please visit the IFE Wiki and IFEN LinkedIn group and add your views and expertise to the project. We are not precious about our existing model and whole-heartedly encourage constructive criticism. No comment is too harsh or too positive, so feel free to flame or encourage, preferably the latter.
Live Exergaming Skype Sessions
Sep 11th
Exergaming has another ‘voice’ so to speak with our newly introduced Interactive Fitness and Exergame Network Skype Discussion Sessions – phew : IFEN Skype Sessions
If you are curious or you are already a convert to the amazing fitness potential that exergaming offers, then you are very welcome to be an active ‘vocal’ participant in the Skype session. You are equally welcome to follow proceedings as a silent spectator in the background should you feel more comfortable. We can only take a max of 24 people for the event, so please get in early as you may miss out otherwise.
The next session is on Saturday 12th 9pm GMT and will be our 5th discussion. The major topic relates to defining exergaming; what is it, how do we describe and define it, what’s its purpose etc. These discussions are informal and far from elitist, so join in and have a say in the direction of exergaming globally.
Serious money in Serious Gaming
May 24th
The South Korean government has pledged to invest 80 billion Won (US$63m) into the nation’s growing serious games market – http://bit.ly/fPN0v
“The government expects these investments will catalyse the nation’s Serious Games sector growth to reach a market value of $400 million by 2012.”
The South Korean government and associated partners are to be applauded for the foresight. The market in Serious Gaming, Gaming for Health and Exergaming seems patently obvious, I hope the Australian government is being approached by lobby groups and can take some inspiration to what is happening elsewhere in Australasia.
With Rudds emphasis on bringing our region in from the Broadband abyss, the time seems ripe to develop parallel offline and online technology driven businesses. Australia could be very well placed to deliver worlds best practices in the brave new world of gaming, both for pleasure and enterprise.
Should any Australian ‘games’ practitioners/developers/innovators etc, be reading this, please lend your weight to our fledgling Exergaming google groups at http://groups.google.com/group/exergames-australia?hl=en
EA Sports Active just tested in Australia!
May 19th
Exergaming and the Wii begin another beautiful relationship. Two days before the ‘official’ release in Australia, I got my mitts on the game and have just now finished two 25 min workouts. One a preselected workout and the other customised. So I’ll give a very brief overview of my findings:
In short, it does so many things right, that you can excuse most of what it doesn’t do, or what it does poorly. Comparison with Wii Fit is inevitable, and you can well understand the logic behind the comparison, but they are apples and oranges. Wii Fit is light-hearted, with its BMI heart in the right place and a fantastic, simplistic and joyous sense of humour. It’s a fitness game, but certainly more of a game than a fitness solution. EA Active is its polar opposite. For the very hard too please or those people needing exceptional motivation and incentive to train, a morphing of EA Active and Wii Fit would be near perfect, as both have ingredients which would work very well together.
However , there is no doubt about it, what ‘Active’ does well it does very well. It is instructional perhaps overly so, but it must err on the side of caution for a multitude of ‘safety and litigacious’ reasons. The graphics suffice, they don’t offend but aren’t terribly inspiring either; best described as ‘functional’.
One thing Active does well, is with exercise choice. It has dozens of variations and months worths of combinations before boredom would settle in. It has four main areas from which you can choose your activities, one of which is a ‘sports’ catagory which I played volleyball and tennis. Both games were fast paced to keep the heart rate elevated, and for me, fun, but I’m easy pleased with sports sims and very forgiving. By blending combinations from all 4 zones you have a great selection of aerobic and anaerobic exercises.
This is definitely not a ‘game’. It is an instructional, interactive fitness program. That isn’t a complaint merely a fact. If you were expecting gameplay then look elsewhere.
Oh, you’ll need more room than you think as well, so give yourself a larger area to move round to avoid jumping on all the ‘bits n pieces’ you use during the program.
Standard comments over with, now let’s talk about re-engineering, adaption and a tad of innovation. In other words, let’s critique this baby from the Hardcore Exergaming perspective
Quite simply, EA Sports Active has MASSIVE ‘Exergaming’ potential. How so? Well first of all, throw out the ‘elastic band’ that comes packaged with the game (it would suffice for few weeks for the very beginner, at best). Go out and buy more effective bands. Sure, that’s more money but it’s worth it. Exercise bands can be found at any Sports shop, just ask the staff as they often vary in resistance. My band of choice is the outstanding Finnish designed GymStick. This ups the intensity of all upper and lower body exercises dramatically, get one now!!
For the ‘track exercises’ (running, kick backs, knee raises etc), use a minitrampoline and your own treadmill for running if you have one. I have an adaptor which allows use of any Crosstrainer for running simulations, it works incredibly well. For Active, I’ll be making adaptors to fit standard dumbells, to which I can attach the Wii mote and nunchuck. This will allow a much superior workout and infinitely adjustable resistance and intensity as a result. Put all these adaptions together and you will have a superb workout that would make the most hardened cynic weak at the knees, literally.
If you haven’t already, buy a wirelessly connected nunchuck and wiimote. That cable dangling between the two is just too short, especially when doing jump squats and full extension movements.
With some adaption and lateral thinking, Active has the potential to be a VERY serious fitness alternative even for the ‘serious’ trainer! As it is, it’s an excellent intervention, and will certainly get people off the couch and on a very well laid out fitness course (the 30 day challenge).
As I said at the outset, what it does well, it does very well. The worst I can say about Active is it’s ‘functional’. In the next few weeks I’ll be giving it a serious ‘Exergaming overhaul’. It will then rise from functional to fantastic…Let the Games / Exergames begin!
Exergaming Part 1: – Chameleon Fitness
May 5th
Innovation, evolution and revolution are human imperatives, no doubt. In the realm of technology, these imperatives extend across the entire software/hardware process, from conception to manufacturing and roll-out. However, when you apply these mainstays to more ‘emotive’ areas of our lives, it becomes all too easy to ‘box’ or package arising trends and technologies, in an effort to understand what may initially seem odd, alien or even ridiculous. Exergaming certainly engenders a diversity of reactions, often resulting in bewilderment or confusion, depending on the listener’s background. Thus presenting Exergaming as an innovative, evolutionary if not revolutionary fitness alternative, can be quite a challenge. At the very least, you have to be mindful of your audience, and tailor your explanation accordingly.
So what, you say, content customization is standard fare for many products and services, that’s true of course, however Exergaming’s rubbery nature compounds the difficulty in characterizing it. Ironically, it’s a victim of it’s strengths in that respect. Exergaming’s inherent adaptability and ease in adopting technologies, create a chameleon like identity, which morphs to suit its environment readily and rapidly. This was exemplified recently when my business advisor asked me to choose a business plan based on two ‘fitness challenges’ and a commensurate solution and strategy for each. Since our business model can incorporate any ‘Exergaming product’ and we use a flexible method of service delivery, I found choosing just two challenges VERY difficult. One challenge seemed patently obvious – PE alternatives for primary school aged children. An Exergaming Hardware/Product based solution would be an effective strategy. However, with a little thought, and broadening the scope of the model, Exerlearning offers a cognitive, behavioural and fitness benefit that is hard to ignore. Thinking further, and an ‘Active Playground‘ solution, from companies such as Smart Us, in Finland, are an exciting alternative. Which to choose?
We are spoilt for choice and our choices are increasingly steadily, if not daily. How we apply the plethora of available options becomes more important than any one particular product or service, this wasn’t necessarily the case in the recent past. Exergaming must remain innovative and adaptable and not be labelled a niche fitness alternative. This is somewhat problematic in establishing a ‘standard’ or even a definition forExergaming. We currently have a number of serviceable definitions for Exergaming, but as the genre is in constant flux, creating a concrete definition becomes extremely difficult, if not impossible. So whether we define this new ‘chameleon’ fitness alternative as Active gaming, Exergaming or Interactive gaming is perhaps irrelevant. Identifying the ‘fitness problem’ or challenge, case by case, and applying the imperatives of innovation, evolution and revolution will see this new genre continue to expand and become an entrenched, accountable fitness alternative.
I welcome your feedback, and please remember, this is purely my opinion and I’m certainly not precious about being criticised or questioned, far from it. If nothing else, I wish to merely continue the debate on the what, who, where, why and how of Exergaming.
In Part 2, I’ll look at how Exergaming can be integrated into conventional fitness environment, thereby transforming the fitness experience creating a highly motivational and effective training session that is effective at any existing fitness level! Enough theorizing and speculation, it’s time to get down and dirty



