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Exergaming as a P.E. Solution
By Dan Lawler, originally released on the Exergame Fitness blog 02/06/10 Thinking on the Move What all school administrators are facing today is an increased demand for higher test scores, often times at the expense of reducing physical education or the amount of recess time elementary students receive each day. As a principal for over 30 years, I have to say that I certainly was victim to that pressure until I realized that the approach was fundamentally flawed. We, as educational leaders, have moved too far away...
read moreGroup Fitness for Adults, Kids Everyone!
Group fitness has been around for decades with it being popularized in commercial gyms around 1989 with the introduction of Step Aerobics. Today we can see simple varieties of Group Fitness ranging from traditional step classes to Les Mills “Body” sessions, Fitness Boxing, Pilates, Spin or RPM, to Zumba and outdoor and indoor boot-camps. Group Fitness can utilize a multitude of equipment from bikes, to body-building plates and bars, weighted bags, resistance bands or simply just lots of floor space. Most group activities include...
read moreHealth, Fitness and Games: Serious Fun.
The G4H 2010 Boston conference is over and has already been hailed a tremendous success. This is the 6th G4H conference, with this year’s event being split across two main venue areas. The outside area encompassed the specialised “Exergaming Zone” created by our US partner Exegame Fitness USA. The Exergame Zone was incredibly popular plus being integral to demonstrating the physical ‘real world’ incarnations of Exergaming. A contest, ‘One Million Steps’ was instituted to raise money for charity and...
read moreGames for Health Conference Boston 2010
Original post by gamercize on 25 May TEN website In Boston this week, the annual Games for Health conference takes place. This is perhaps the premiere event fortheGames4Health fraternity and a time to highlight the solutions offered by Exergaming in the health, fitness, educationand rehabilitation sectors. If you are a member of The Exergame Network’s (TEN) Website, Skype calls, Wiki, LinkedIn or Facebook collaboration groups then here’s a chance to meet outside the virtual world! Talking of Virtual Worlds, the 25th ...
read moreExergaming: Playtime for Adults.
PLAY. This is certainly not a word that requires further explanation, at least it shouldn’t be! I personally think PLAY has become something of a 4 letter word, at least for adults. Us ‘grown ups’ would not normally associate play with an adult activity, children play and adults, well what do adults do? We hardly promote “I’m off to the gym to play” or “I’m off to play in my mixed martial arts class” nope we ‘workout’. Even our play is a derivative of work. Do we actually just play anymore, indeed, was there...
read moreFighting Fire with Fire – Part 1
Australia has a long history of dealing with summer forest fires. We’re all very familiar with the devastating affect fires have on our countryside, our flora and fauna, our homes, our lively-hoods and the terrible loss of lives that occurs on far too many occasions. But we’re a hardy and resourceful country which is continually looking toward new methods and technologies to tackle this seasonal threat. Controlled burning is a method of reducing the impact of fires and their devastation. Reducing the fuel which fires need to spread just...
read moreiDANCE2 the perfect PE solution.
Exergaming is going from strength to strength. The large base of ever increasing evidence is making Exergaming a compelling solution. Schools are some of the early adopters, and kudos to them for seeing the highly motivating potential Exergaming offers as an effective PE alternative. iDANCE is a leading light in reinvigorating schools PE cirriculum offering kids and teachers alike a new perspective on fitness by making the lessons fun, physically challenging but wonderfully engaging at the same time. But don’t take our word for it listen...
read moreHappy Birthday to Exergaming
Welcome to the one year anniversary and/or birthday of the Interactive Fitness and Exergame Network (IFEN) incorporating The Exergame Network (TEN), the most pro-active Exergaming Advocacy on the planet and a tremendous group of forward thinkers and positive do-gooders. Yes, the FREE and non-aligned network has been growing for a year today! Check out the wiki: http://exergaming.pbwiki.com and join us on Facebook or LinkedIn. On the call we have the bubbling issues of creating a focus group for the Exergaming Experience Rating System...
read moreThe iDANCE2 multi-player dance and step concept is a revolutionary Exergaming system that was designed specifically for environments such as Health Clubs, Aquatic Centers and Schools. It is unique in many facets including the fact that it provides the user with a combination of physical, social and cognitive benefits and that it accommodates up to 32-players at once on up to 3 separate difficulty levels with real-time performance...
read moreExergaming Australia at Games for Health Forum
Exergaming Australia (EGA) is attending the inaugural Games for Health Forum as part of the Game Developers’ Association of Australia (GDAA) sponsored Games Connect Asia Pacific Conference in Melbourne, Australia. The G4H Forum is on Sunday the 6th at the Crown Promenade Hotel. The Forum has a wide range of panels and workshops arranged from utilizing virtual 3D environments in Secondlife to Accessibility (Dr. Belinda Lange), Video games for fall risk reduction in Seniors (Dr. Stuart Smith who is also the Chair of the Forum) and of...
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