Fighting Fire with Fire – Part 1

Australia has a long history of dealing with summer forest fires. We’re all very familiar with the devastating affect fires have on our countryside, our flora and fauna, our homes, our lively-hoods and the terrible loss of lives that occurs on far too many occasions. But we’re a hardy and resourceful country which is continually looking toward new methods and technologies to tackle this seasonal threat. Controlled burning is a method of reducing the impact of fires and their devastation. Reducing the fuel which fires need to spread just makes sense, essentially, fighting fire with fire....

read more

iDANCE2 the perfect PE solution.

Exergaming is going from strength to strength. The large base of ever increasing evidence is making Exergaming a compelling solution. Schools are some of the early adopters, and kudos to them for seeing the highly motivating potential Exergaming offers as an effective PE alternative. iDANCE is a leading light in reinvigorating schools PE cirriculum offering kids and teachers alike a new perspective on fitness by making the lessons fun, physically challenging but wonderfully engaging at the same time. But don’t take our word for it listen to the students and teachers...

read more

Happy Birthday to Exergaming

Welcome to the one year anniversary and/or birthday of the Interactive Fitness and Exergame Network (IFEN) incorporating The Exergame Network (TEN), the most pro-active Exergaming Advocacy on the planet and a tremendous group of forward thinkers and positive do-gooders. Yes, the FREE and non-aligned network has been growing for a year today! Check out the wiki: http://exergaming.pbwiki.com and join us on Facebook or LinkedIn. On the call we have the bubbling issues of creating a focus group for the Exergaming Experience Rating System (EERS), a round-up of conferences past and future and ...

read more

The iDANCE2 multi-player dance and step concept is a revolutionary Exergaming system that was designed specifically for environments such as Health Clubs, Aquatic Centers and Schools. It is unique in many facets including the fact that it provides the user with a combination of physical, social and cognitive benefits and that it accommodates up to 32-players at once on up to 3 separate difficulty levels with real-time performance...

read more

Exergaming Australia at Games for Health Forum

Exergaming Australia (EGA) is attending the inaugural Games for Health Forum as part of the Game Developers’ Association of Australia (GDAA) sponsored Games Connect Asia Pacific Conference in Melbourne, Australia. The G4H Forum is on Sunday the 6th at the Crown Promenade Hotel. The Forum has a wide range of panels and workshops arranged from utilizing virtual 3D environments in Secondlife to Accessibility (Dr. Belinda Lange), Video games for fall risk reduction in Seniors (Dr. Stuart Smith who is also the Chair of the Forum) and of course implementations of the Wii for neurological and...

read more