Brett

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Posts by Brett

iDANCE2 the perfect PE solution.

April 23, 2010 - 6:53 pm

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Posted in Exergaming for Schools | Comments Off

Exergaming is going from strength to strength. The large base of ever increasing evidence is making Exergaming a compelling solution. Schools are some of the early adopters, and kudos to them for seeing the highly motivating potential Exergaming offers as an effective PE alternative. iDANCE is a leading light in reinvigorating schools PE cirriculum offering [...]

Happy Birthday to Exergaming

April 9, 2010 - 7:27 pm

Posted in TEN | Comments Off

Welcome to the one year anniversary and/or birthday of the Interactive Fitness and Exergame Network (IFEN) incorporating The Exergame Network (TEN), the most pro-active Exergaming Advocacy on the planet and a tremendous group of forward thinkers and positive do-gooders. Yes, the FREE and non-aligned network has been growing for a year today! Check out the [...]

Exergame Experts wish you “healthy holidays” with Video Games

December 19, 2009 - 10:09 am

Posted in TEN | 2 comments

The holiday season is always a health rollercoaster. We eat too much, watch too much TV and exercise too little and then make New Years resolutions that we can’t keep. This year, make a change with Exergaming. The Exergame Network (TEN) reveals five ways of getting fit with video games, perfect for school kids to [...]

Exergaming Australia at Games for Health Forum

December 6, 2009 - 8:53 am

Posted in Exergaming Australia | No comments

Exergaming Australia (EGA) is attending the inaugural Games for Health Forum as part of the Game Developers’ Association of Australia (GDAA) sponsored Games Connect Asia Pacific Conference in Melbourne, Australia. The G4H Forum is on Sunday the 6th at the Crown Promenade Hotel. The Forum has a wide range of panels and workshops arranged from [...]

Exergaming Explained.

November 30, 2009 - 7:50 am

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Posted in Exergaming Wiki | No comments

Interactive Fitness and Exergaming View more presentations from Richard Coshott.

Exergame Rating System

September 27, 2009 - 11:19 pm

Posted in Exergaming Wiki | No comments

The IFE Wiki and IFEN LinkedIn group and sub-groups have got a rush of blood and decided to tackle the murky mire of defining ‘exergaming’, or more precisely, an ‘exergaming experience’. The goal is to create an evaluation system that can ultimately identify the degree of success of any exergaming implementation – product or service. [...]

Live Exergaming Skype Sessions

September 11, 2009 - 8:06 am

Posted in Uncategorized | No comments

Exergaming has another ‘voice’ so to speak with our newly introduced Interactive Fitness and Exergame Network Skype Discussion Sessions – phew : IFEN Skype Sessions If you are curious or you are already a convert to the amazing fitness potential that exergaming offers, then you are very welcome to be an active ‘vocal’ participant in [...]

Serious money in Serious Gaming

May 24, 2009 - 1:26 pm

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Posted in Uncategorized | No comments

The South Korean government has pledged to invest 80 billion Won (US$63m) into the nation’s growing serious games market – http://bit.ly/fPN0v “The government expects these investments will catalyse the nation’s Serious Games sector growth to reach a market value of $400 million by 2012.” The South Korean government and associated partners are to be applauded [...]

EA Sports Active just tested in Australia!

May 19, 2009 - 3:54 pm

Posted in Uncategorized | No comments

Exergaming and the Wii begin another beautiful relationship. Two days before the ‘official’ release in Australia, I got my mitts on the game and have just now finished two 25 min workouts. One a preselected workout and the other customised. So I’ll give a very brief overview of my findings: In short, it does so [...]

Exergaming Part 1: – Chameleon Fitness

May 5, 2009 - 4:01 pm

Posted in Uncategorized | No comments

Innovation, evolution and revolution are human imperatives, no doubt. In the realm of technology, these imperatives extend across the entire software/hardware process, from conception to manufacturing and roll-out. However, when you apply these mainstays to more ‘emotive’ areas of our lives, it becomes all too easy to ‘box’ or package arising trends and technologies, in [...]