ExerGaming in Primary Schools – Part 1
Australian schools are the very beginning of their venture to incorporate ExerGaming into the school environment. Over the last 5 years schools in the US, UK and Scandinavia have been trialing and implementing early incarnations of domestic off-the-shelf ExerGames such as Wii Fit, Wii Sport, Dance Dance Revolution and Xavix along with high quality robust commercial solutions such as iDANCE2 by Postive Gaming (Sweden), Gamercize (UK) and a range of ExerBikes, interactive walls and floors from the US. The results have been overwhelmingly positive. Schools have found significant benefits at all...
read moreExergaming & the “Turned On” Brain – Dan Lawler, Ph.D.
Exergaming at the Tavelli Lab (USA) – Posted by Exergame Fitness Advisory Board Member Dan Lawler Ph.DDan is a pioneer in the genre of ExerGaming for schools and his observations and innovations set the standard in the US. ExerGaming Australia partners with Exergame Fitness USA to bring the best interactive solutions to Australia.Dan’s work would apply equally well to all Primary and Secondary schools across Australia. When I observed the positive effects our Exergaming lab had on our elementary school, I was convinced that every student should have access to this type of lab....
read moreKinect Wins Top International Exergaming Award
Microsoft Kinect has been awarded the top accolade by public vote in The Exergame Network Awards 2010. Fifteen categories covered the new generation of Active Video Games with nominations from industry experts and public votes from around the world. In the category for Best Home Exergame of 2010, Microsoft’s Kinect Sports has taken the honours with the majority of the public vote. Nintendo Wii Fit and Sports achieved significant victories in awards for older exergamers and rehabilitation. ”The inaugural TEN Awards is a significant initiative to raise public awareness of the...
read moreHealth benefits of ExerGames backed by American Heart Association
Health benefits of active games backed by American Heart Association December 10, 2010. Activity-oriented videogames can help users to become more engaged in other physical activities, according to a survey backed by the American Heart Association. The health organization allied with console manufacturer Nintendo to conduct the poll, which showed that 58 per cent of respondents have taken up a hobby such as jogging or tennis since playing games such as Wii Fit or Wii Sports Resort. According to data from the survey, users consider such titles to be good ways of remaining active when in the...
read moreHow to get fit, keep fit and love it!
What motivates you to get or keep fit? You may be surprised to know that the two most powerful motivators in getting or keeping fit are FEAR and GUILT. Are you surprised? The times of the year when guilt and fear rear their persuasive heads is less surprising….*drum roll*…the end of Spring and New Years Eve! FEAR: When our health deteriorates we instinctively seek to gain back control. Our anxiousness drives us to sign on the gym contract’s dotted line and we enter a 3 month period of fear-fueled determinaton. GUILT: 70 – 80% of us never return to the gym for the...
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