Archive for December, 2009

Exergame Experts wish you “healthy holidays” with Video Games

The holiday season is always a health rollercoaster. We eat too much, watch too much TV and exercise too little and idancekidsthen make New Years resolutions that we can’t keep. This year, make a change with Exergaming. The Exergame Network (TEN) reveals five ways of getting fit with video games, perfect for school kids to silver gamers with fun as the focus!

The good news for these holidays is you can over-indulge in fitness and fun by Exergaming. Exergaming is the combination of video games and exercise, ideal for a fun, social way to keep fit during the festive period. The Exergame Network brings you five Exergaming methods to suit everyone regardless of their age, ability or fitness level.

Most health and fitness resolutions revolve around dieting and joining a gym, but this doesn’t work for everyone. So what about the rest of us, those that dislike gyms, dieting, boot camps or just find conventional fitness boring?

Exergaming succeeds because it makes exercise fun and involving. The exercise seems less difficult and second to the enjoyment of playing. Choosing the right style of Exergaming is vital in making it fun for you!  In the true style of Exergaming, TEN has created an interactive tour. The CREWS Tour shows you the five ways to enjoy exergaming and why Exergaming is so effective and fun – click on the ‘play’ button, and then ‘autoplay’ and please feel free to ‘embed’ this tour in your own blog or website!

1. Camera Exergaming – Your whole body becomes the controller as your movements are motion captured into the game (Eyetoy:Kinetic/Groove/Antigrav, Your Shape, Project Natal & Trazer 2)

2. Rhythm Exergaming – Become the musician or dancer and be guided by the music while the exergame records your dance steps or your musical timing. (Rock Band, Guitar Hero, We Cheer, DDR & iDANCE)

3. Exergaming Machines – Using real fitness equipment, the fun of the games takes your mind of the exercise. (Gamercize, Gamebike, Fitclub, GameCycle, BrainBike & Expresso Bikes)

4. Workout Exergaming – Follow your virtual personal trainer as they guide you through your workout giving feedback on your form and storing your progress. (EA Sports Active, The Biggest Loser, Your Shape and Wii Fit Plus)

5. Sensory Exergaming – These commercial exergames get you jumping and running for your score. (Lightspace Play, Makoto, BodyPad: Tekken 5, SmartUs & TWall)

TEN reminds you to think of CREWS as an amazing way to engage, motivate and sustain exercise over your lifetime! To discover more about Exergaming, get practical advice and more information from TEN or connect with us on twitter, LinkedIn or Facebook .Now enjoy what some of the leaders on Exergaming have to say and how Exergaming can truly benefit everyone!

“Exergaming Machines are a time saving way to keep me fit. Last week I clocked up over 9 hours of genuine cardio, just by playing the latest Xbox release! It is important that everyone finds the Exergaming method that works for them, if you enjoy the activity there’s more chance of keeping at it and reaching the fitness benefits. Nothing kept in the back of the cupboard will improve health.” Richard Coshott, Gamercize Founder and CEO.

“People who normally don’t like to be physically active are willing to try Exergaming because it’s FUN. Parents tell me that this is the first time they’ve seen their kids sweat this much…and they don’t want to stop playing the exergames! Exergaming is the best gateway method for the “couch potato”, and introduces physical activity that’s fun for the first time in their lives.” Ernie Medina, Jr., DrPH, CHFS, preventive care specialist, Beaver Medical Group; CEO & “Exergaming Evangelist”, MedPlay Technologies.

“In Physical Education, we strive to provide a safe and positive learning environment that supports the needs and abilities of our students. Exergaming, in its many forms, is available in schools (before and after-school), at home, and in the community and thus has the potential to impact students.” Stephen Yang, Ph.D-ABD, M.S., B.S., Co-Director ExerGame Lab, Assistant Professor, State University of New York College at Cortland.

“Exergaming offers an alternative method of increasing heart-rate and building muscle bulk for those with disabilities. Real-world boxing, for example, offers an excellent aerobic workout for many able-bodied individuals, however is impossible for many with disabilities. Video-game based boxing, however, allows for simulated boxing with an avatar that is safe and achievable, while simultaneously being aerobically challenging. ” Sheryl Flynn PT, PhD, Co-Founder Games4Rehab.com.

ABOUT THE EXERGAME NETWORK (TEN)
TEN is a not-for-profit and non-affiliated Games for Health advocacy promoting an active and healthy lifestyle by combining video games technologies and exercise, known as Exergaming. Exergaming is proving to be an excellent way to increase motivation, energy expenditure and overall fitness. TEN is a collaboration of dedicated health and fitness practitioners, exergame developers, researchers and clinicians, health and fitness entrepreneurs and passionate individuals devoted to highlighting the best solutions offered by exergaming.
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Exergaming Australia at Games for Health Forum

Exergaming Australia (EGA) is attending the inaugural Games for Health Forum as part of the Game Developers’ Association of Australia (GDAA) sponsored Games Connect Asia Pacific Conference in Melbourne, Australia. The G4H Forum is on Sunday the 6th at the Crown Promenade Hotel.

The Forum has a wide range of panels and workshops arranged from utilizing virtual 3D environments in Secondlife to Accessibility (Dr. Belinda Lange), Video games for fall risk reduction in Seniors (Dr. Stuart Smith who is also the Chair of the Forum) and of course implementations of the Wii for neurological and stroke patients rehabilitation – http://www.gameconnectap.com and http://www.gameconnectap.com/pdf/GCAP_2009_Games4Health.pdf for a look at the G4H program.

As the Exergaming advocates at the Forum, we will be following closely how Australia is interpreting and innovating implementations of games/exergaming/virtual technologies in the Health-Rehab field.

Above all, it is truly exciting to see G4H represented in Australia and certainly wish all the speakers, the organisers, attendees and Dr. Stuart Smith all the best for this forum and future Forums/Conferences in Australia.

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