Serious money in Serious Gaming
The South Korean government has pledged to invest 80 billion Won (US$63m) into the nation’s growing serious games market – http://bit.ly/fPN0v “The government expects these investments will catalyse the nation’s Serious Games sector growth to reach a market value of $400 million by 2012.” The South Korean government and associated partners are to be applauded for the foresight. The market in Serious Gaming, Gaming for Health and Exergaming seems patently obvious, I hope the Australian government is being approached by lobby groups and can take some inspiration...
read moreEA Sports Active just tested in Australia!
Exergaming and the Wii begin another beautiful relationship. Two days before the ‘official’ release in Australia, I got my mitts on the game and have just now finished two 25 min workouts. One a preselected workout and the other customised. So I’ll give a very brief overview of my findings: In short, it does so many things right, that you can excuse most of what it doesn’t do, or what it does poorly. Comparison with Wii Fit is inevitable, and you can well understand the logic behind the comparison, but they are apples and oranges. Wii Fit is light-hearted, with its BMI...
read moreExergaming Part 1: – Chameleon Fitness
Innovation, evolution and revolution are human imperatives, no doubt. In the realm of technology, these imperatives extend across the entire software/hardware process, from conception to manufacturing and roll-out. However, when you apply these mainstays to more ‘emotive’ areas of our lives, it becomes all too easy to ‘box’ or package arising trends and technologies, in an effort to understand what may initially seem odd, alien or even ridiculous. Exergaming certainly engenders a diversity of reactions, often resulting in bewilderment or confusion, depending on the...
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